Thursday, April 28, 2011

Bionic Commando: Rearmed

Over the course of the past few days I have been playing the remake of Bionic Commando (Rearmed) for the PC. I picked this title up from Steam last January during Mid-week Madness for the very low price of $4.99. Capcom released this updated version in 2008 & it is based on their popular 1987 arcade classic.

I remember playing the old version when it became available on the NES in 1988. This was one year after the title was coming off of a very successful year as Capcom's first arcade title. I was ten years old & at that time the simple prospect of having a bionic, grappling hook for an arm and swinging off of shit while fighting robots was the best concept ever.

This new version Rearmed comes packed with updated graphics as well as more depth in terms of customization. For example, I don't recall having near as many item slots for upgrading armor, weapons, etc. in the old NES version. Despite the added depth one of the best features is that this new rendition stayed true to the roots & retains the trademark, side-scrolling gameplay from the old school NES version. This includes the mini-levels that encompass the Shoot em' up style of gameplay. These decisions connect old players with the nostalgia of playing the original version as children even though the adventure is in fact, entirely new. This is also a definite contributing factor as to why this side-scroller has a respectable metascore of 86. I am having a lot of fun traversing this tricky little game full of puzzles & often times, death being narrowly avoided by a well-timed grappling hook. Rearmed is not to be mistaken with the other updated 3-D version which was also released by Capcom one year after Rearmed. That 2009 version shares an identical title with the original, simply called "Bionic Commando" but it only resembles the original in terms of concept. That version is an entirely updated 3-D game & is not similar at all in regards to gameplay when compared to the original arcade, the NES version or "Rearmed" which does in fact retain a lot of the old school controls & gameplay.  One year after Rearmed was released, the 3-D version was released for the Xbox 360, Playstation 3 & Microsoft Windows but for the most part received mediocre reviews. The more I play Rearmed the more I can actually see myself purchasing the new 3-D adventure as well despite the low scores.  Even though the 3-D version has a metascore sitting at 69 I think I will just wait until the title goes on sale, at which point swinging around in 3-D will be worth every penny.


I think one of the reasons this game has a cult status with 80's kids is that not only was the gameplay addictive in the 1988 release but the storyline was actually entertaining & in fact quite controversial. The Japanese Famicon version had the enemy bearing the Nazi Swastika, which was later changed for the North American NES release to the new, friendlier Avian symbol.  The fact remains though, you are indeed fighting the Nazi regime! Coincidentally the Japanese were allied with the Germans alongside the Italians in World War II. It didn't hurt that this game was also released at what some would call the peak of Arnold Schwarzeneggers' career. In fact, his hit movie "Commando" was released two years prior to the original game & "The Terminator" was actually released in 1984, three years prior to the video game. If you were to combine the Terminator with Commando what would you get? Bionic Commando, why of course!!  The game had some major changes when it was localized to North America from the original version released in Japan. However, the characters remained the same for the most part with the occasional logo switch & name change.

The following two quotes from Wikipedia nicely outlines the general controversy over Bionic Commando's backstory:

"One of the most prominent differences involves the ultimate antagonist of the game, who is meant to be a revived Adolf Hitler in the Japanese version (hence the title). For the English version, the character was renamed "Master-D", but his likeness to Hitler was unchanged. There is a notably gory ending sequence in which Hitler's face explodes, which was kept intact in the English version."

"The new version - Bionic Commando Rearmed borrows its plot largely from the Nintendo Entertainment System version of the game. In keeping with the North American release of that version, the references to the Nazi party found in the original Japanese title are not featured in Rearmed. However, as is the case in the original, the final boss of the game still clearly resembles Adolf Hitler, and is referred to as "The Leader".

As for the actual concept of swinging off of rafters with your arm, if you watch this old trailer for the movie Commando you will even see one stunt at 01:35 seconds where Arnold travels from a mall balcony on to the top of an elevator utilizing something that looks similar to the grappling hook from the Bionic Commando game. So it is easy to see where some of the modern influence was coming from without question. Regardless, as a massive fan of these action movies being released at the time (Predator, The Running Man, Conan the Barbarian, Total Recall) I naturally gravitated towards this video game as a young child & it didn't disappoint. Thankfully, neither does the remake!

I would definitely recommend this game to anyone but I would specifically aim my recommendation towards an older player that has experienced the first release back in the NES days. Though the game is probably quite nice as a first experience to a new player I think that connecting to the game through childhood has given this title a niche in my heart. Nostalgia is a hell of a drug!  As well as a constant challenge this game also carries an odd sense of humor that keeps you guessing at each turn. The dialect alone is so outlandish that you burst out in laughter on occasion. Check out this recent screenshot - "What?! A dwarf straddling a huge metal...thing!"


Keep your eyes peeled for this title during Steam holidays sales. I was able to snatch it at a discounted price and I have noticed that select titles seem to repeat sales on Steam. Perhaps this title will go down again in the near future, so when it does make sure that you have your grappling hook ready to snatch this title and swing into some old school action. (Oh yes I did!)

Saturday, March 26, 2011

Cataclysm & First Person Mario

Besides the occasional one hour gaming session on Steam I have not been playing any video games at all due to the fact that I am just swamped in real life with various obligations. I do have a boxed copy of WoW: Cataclysm still sitting on my shelf unopened and I do intend activating at some point to check out the new landscape after the earthquake that forever changed Azeroth. Another few motivators in resubscribing to WoW for one month is that I need to sample the Shadowmeld sound effect for something and I am also now using the mobile authenticator using my wife's iPod Touch, so it will be cool to have my new corehound pup on all of my characters.  One day when I get a chance I will get back into the game to at least check out the landscape but certainly not for a few months.

Join me on Steam:
 Secret Cloud Steam Account












By the way, check out this awesomeness:

Thursday, February 24, 2011

Farewell Ghost

Included below is my final video from the Rift beta events. The spec is slightly different than FILTHY DIRTY ROGUE pt.1 in the fact that I switched out Blade Dancer for Marksman. I really missed Side Steps from the Blade Dancer tree when dealing with melee Warriors or other Assassins but I also loved having the ability to use a few ranged abilities when other players attempted to kite me or run away. I also loved the ability to flee much better using the combination of the Marksman ability On the Double as well as the Riftstalker 0 point commitment ability Shadow Shift. By the end of the final beta my spec changed again & I removed Marksman as it made sense to go back to Riftstalker as my secondary soul for the improved survivability and the fact that I could close distance on kiters and runners much more effectively with access to many more teleports in the tree. This also gave me back Side Steps as Blade Dancer became my 0 point commitment third soul.

This will be the last video from the Dwarf known as Ghost as I did not acquire the name at launch & I also decided to roll Defiant for a change. I wanted everything to be a new experience and considering that my guild & I saw all the way up to level 42 on Guardian side during beta we made the decision to switch over to Defiant for a totally new experience at launch.

I might still release a new Rift PvP video someday but I barely have time for the game at the moment and although it is the only MMO I am currently subscribed to I just can't dedicate the time that it takes to keep up with the pack these days.

-Ghost (The one & only)

Saturday, January 22, 2011

Beta #5 & the infamous PvP video.

Received my email earlier tonight & I am now all patched up & ready to go for beta #5. If you weren't aware, my beta character is named "Ghost" & I play the Guardian side as a Dwarf Assassin on the Lotham PvP server.





































The PvP is sure to be fierce with the level cap raised to 30 & access to a new shared contested zone called Scarlet Gorge. If that wasn't enough I believe I might have even more competition than the average player due to my recent PvP video "FILTHY DIRTY ROGUE" from beta #4. The video had received nearly 10,000 views within three days after I posted it & resulted in over 36 pages of discussion on the official forums in these respective threads:

Thread #1:
FILTHY DIRTY ROGUE - Assassin World PvP / Warfronts

Thread #2:
Melee rogues are capable

To top all of that off...I have been receiving multiple private messages on both youtube & on the official forums with threats from various players that want to test my skills. Here are just a few of my favorite messages:

"U suck nub - We will hunt you down weak ganker, hide and cry bitch, your time will come."








"So, I'm coming for you with like 4-5 of my hardcore pvp friends, what name u will choose and server. We saw you are really skilled and we need to hunt and train on you on our times in Rift. This will be nice because even if you dont tell us we will find out easy, people talk allot and names will be easy to trak. We will record real PVP movie with you and people will enjoy, and know your real skill. Be afraid not to join a pvp server or else you will just be a laugh"


I have been having quite the laugh on the account of these messages so keep them coming! It isn't all bad though, through all of the hate emails there has also been a generous amount of love from the community. I have received a lot of praise regarding the video & I have received an overwhelming amount of questions regarding rogues, my Assassin build / rotations & about the game Rift in general.

I am sure I will be quite the hunted Dwarf on Lotham but knowing this is only going to make playing the game & creating FILTHY DIRTY ROGUE pt.2 all the more satisfying. Will you fight alongside me or will you possibly end up another victim featured in my next PvP video?  See you all on the battlefields.

Also, to anybody reading this article without a VIP beta code you have come to the proper place. Alongside the beta email I also received another email that gave me a code that allows 25 VIP activations! Once applied to your account you are guaranteed access to ALL of the remaining scheduled beta events.

 The code is first-come, first-served!
EZQN-EMQL-JYG6-JMCW-GDXT

To Apply the VIP Code:
  1. Go to https://account.RIFTgame.com to login or create a new account.
  2. Click "Apply Code" on the left-hand navigation bar and enter your VIP key.
  3. You're done! You will automatically be invited into the remaining beta events.

Monday, January 17, 2011

Rift - Planes of Telara - Beta #4 - FILTHY DIRTY ROGUE - Assassin World PvP & Warfronts

Well, I finished a new PvP video featuring my Dwarf Assassin "Ghost". All of the footage was recorded in Rift closed beta event #4.

I was driven to finish this video sooner than later because of a comment I read on the forums that has been gaining a lot of steam (over 29 pages with most people agreeing).  Well, after my experiences in beta #4 on my melee rogue I disagreed with it and felt obligated to finish this video off as soon as I got some free time. Here is the quote from the forums:

"I've said it before and I'll say it again and again until they're properly looked at (squeaky wheel gets the grease approach). Melee rogues are beyond broken.

Combat in pvp as a melee rogue boils down to doing a stun starter that lasts 4 seconds, some builders and a finisher that maybe drop a target to 2/3rds health if you're lucky, maybe another 4 second stun if you've specced that far into the assassin tree, some energy regen, maybe a builder, maybe a finisher. When all is said and done after the cc is expended and all their cool downs are blown, usually the enemy is at about half health and destroys them in a few hits or kites them to their doom. Melee rogues just don't have the dps output to do much of anything that any other class can't do way better. Sure they have stealth, but with their current weakness about all its good for is ninja-ing flags since getting the jump on someone doesnt really give any advantage when they immediately fizzle out on damage.
"

 Everybody is entitled to their opinon but I think that quote is full of exaggeration. I don't think we have it as easy as some of the other classes but melee rogues aren't "beyond broken" by any means & I think my video does a good job at proving that.

FILTHY DIRTY ROGUE!



After clicking play be sure to change the quality from 360p to 720p HD in the bottom right of the video. The video at higher quality will be much more enjoyable.

You can also watch a much larger version if you wish directly off of the youtube page: www.youtube.com/playerversusplayer